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Q&A: Compile uEZ with CodeSourcery

Homepage › Forums › General Support › Q&A: Compile uEZ with CodeSourcery

  • This topic has 0 replies, 1 voice, and was last updated 5 months, 1 week ago by Logan Moon.
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  • February 6, 2025 at 10:14 pm #16803
    Logan Moon
    Keymaster

      (This message was transferred over from our old forum)
      Posted August 14, 2015
      By Todd DeBoer
      [hr]
      On 11/5/09 wella asked, “Do I have to do some changes if I want to compile uEZ with CodeSourcery toolchain for ARM(gcc compiler)? Or just only define a macro COMPILER_TYPE RowleyARM? Target platform: ARM-57VTS-LPC2478”
      [hr]
      (Follow up post)

      Answered:

      Yes, if you are trying to port uEZ to CodeSourcery, you will want to setup a new COMPILER_TYPE macro (assumingly CodeSourcery) and go through the code duplicating sections that select code and macros based on the use of COMPILER_TYPE. Future Designs has not ported the code to CodeSourcey, so you should expect some problems. I would recommend seeing how well the code compiles for the existing COMPILER_TYPE’s defined under CodeSourcery and make a determination on which is the least amount of work.

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